In Diablo 4 the Sorceress shapes the elements into whatever form is necessary to ensure victory, from hurling bolts of lightning, impaling her foes upon jagged spikes of ice, and raining flaming meteors down from the sky.
On this page we’re going to try and give you a quick overview of the class, but without going into too much detail since, we wouldn’t be surprised if Blizzard completely changes everything before launch. After all, they’ve only recently conducted an internal-only Diablo 4 beta and chances are a lot will change between now and launch. For the time being though, read on for all the important details you need to know about the Sorceress!
It has been confirmed that Diablo IV will have 5 playable classes on the release: Barbarian, Druid, Necromancer, Rogue, and Sorceress. For all of you Paladin mains, don't worry, we are sure that Paladin is going to be added in a DLC. Some of the Classes will have Class Quests that will have to be completed to unlock certain Class Mechanics. This time, Players will receive the freedom of character customization never before available in the Diablo series; the customization feature will include gender choice, different hairstyles (including facial hair), multiple faces, and distinguishing features (like tattoos and scars).
Here's all the currently available information on Diablo IV Classes:
It is known that Sorceress's Spells will have different effects based on their elements:
Some Lightning Spells will have a special mechanic called "Crackling Energy" that will make them leave behind orbs of energy. These orbs will be collectible and will restore some of Sorceress's Mana on pickup. This will basically serve as a sustain/utility tool but might have other synergies as well if the right talents are chosen.
Cold Spells will offer a stacking slow effect, similar to the one known from the earlier iterations of Diablo. Hitting a target with enough Cold Spells will eventually stack the slow effect up to 100% and the target will become frozen for the remaining duration. We can already see that this will synergize extremely well with Spells that deal multiple hits and with Cast Speed modifiers.
Fire Spells will have a high chance of setting an enemy on fire, just like they should. This will be similar to the ignite effect, known from other RPGs, and will provide additional effects if the right talents are chosen.
Sorceress's main Class Mechanic is known as the Enchantment System. With it, Sorceress will be able to turn any of her Active Abilities (so, passives cannot be used in this system) into passive or semi-passive effects related to the selected skill. The selected skill will be disabled in the process. Known Enchantment Effects include:
Periodic Automatic Meteor Casts on a random nearby enemy.
Crackling Energy effect being replaced with conjuring Ball Lightning.
Blizard on the Sorceress
Here’s a little bit of what Blizzard had to say when talking to GameInformer about the Sorceress class in Diablo 4:
“The Sorceress is about, ‘I’m using your elements to really manipulate these monsters,’” explained lead animator Nick Chilano. “In the demo, you can see one freeze monsters until they slow down and then get frozen before they finally just shatter. You can start to really manipulate the enemies around you until you’re at range and you’re safe, which is really cool.”